Dev Log

Sewer Background Update + PAX East Excitement!
Visual updates for some levels, and getting ready to fly to Boston for PAX East.
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David Stanley
March 17, 2018
Let's Design a Dungeon Dweller!
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
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David Stanley
March 9, 2018
Brick by Brick: Designing Houses for Skelattack
My design philosophies for creating homes as interesting as the characters who live in them.
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David Stanley
March 1, 2018
There And Back Again: The Path to PAX South
After showing my first game at my first convention, I take some time to look at the pros/cons of the experience.
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David Stanley
January 23, 2018
Skelattack Used to Be Super Difficult
My 2 year quest to make the game accessible, without losing any of its flavor.
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David Stanley
January 6, 2018
Writing Stories that May Never Be Read
Composing the hidden stories that this world is built upon.
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David Stanley
December 11, 2017
Controlled Chaos
How random numbers work to create a unique experience in Skelattack.
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David Stanley
August 24, 2017
Bat Chat!
A detailed look at what makes Imber a special companion.
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David Stanley
August 6, 2017
Skelattack - Character Design
A quick rundown of what it takes to design characters for Skelattack.
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David Stanley
August 8, 2017
Musical Themes in a Deadly Place
Game Music: One of Skelattack's most important characters.
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David Stanley
July 18, 2017
Fleshing out Skelattack (with Dialogue)
Allowing my characters to tell their own story, after wrestling with fears of how to program the dialogue system.
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David Stanley
July 8, 2017
Skelattack Gets Picked Up by Ukuza!
From GameMaker practice project to a publishing deal.
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David Stanley
July 8, 2017