Dev Log

Writing Stories that May Never Be Read
Composing the hidden stories that this world is built upon.
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David Stanley
December 11, 2017
Controlled Chaos
How random numbers work to create a unique experience in Skelattack.
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David Stanley
August 24, 2017
Bat Chat!
A detailed look at what makes Imber a special companion.
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David Stanley
August 6, 2017
Skelattack - Character Design
A quick rundown of what it takes to design characters for Skelattack.
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David Stanley
August 8, 2017
Musical Themes in a Deadly Place
Game Music: One of Skelattack's most important characters.
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David Stanley
July 18, 2017
Fleshing out Skelattack (with Dialogue)
Allowing my characters to tell their own story, after wrestling with fears of how to program the dialogue system.
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David Stanley
July 8, 2017
Skelattack Gets Picked Up by Ukuza!
From GameMaker practice project to a publishing deal.
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David Stanley
July 8, 2017